We’re proud today to announce that Version 1.11 is now in Public Beta.We hope this version brings a greater amount of flexibility, usefulness and more. Game Pencil Engine is once again closer to it’s goal of professionalism and multi-platform compatibility. Over 30 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the Wild since […]
Over 30 changes made… The following is the changelog for the upcoming release of 1.1.1. A few more changes are expected before the public release is made.
We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine. Over 100 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the […]
Stability, engine revamps, editor upgrades and more!
Hello all, The Game Pencil Engine name will be undergoing re branding for the Version 1.1.0 update. What does this mean? Change your bookmarks to create.pawbyte.com instead of gamepencil.pawbyte.com(which will redirect anyway, but yea…). Don’t worry you will not have to change any of your code that says “gpe” in it, we will […]
2017 has already started off with “winning”. Last summer we submitted the game pencil engine to Steam and after a long campaign and waiting process. We have been given the Green Light! This is an incredible opportunity and exciting time. We look forward to delivering a quality engine to the Steam userbase as well as […]
Hello game developers, First of all, Happy New Year! Last year we were able to release Game Pencil Engine to the masses, this year we are going bigger and beyond! Besides releasing multiple titles using the Game Pencil Engine in 2017, we plan to provide greater community support, nicer documentation and a better product. To […]