Game Pencil Engine Version 1.10 Beta Released

 

We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine.

Over 100 Crucial Updates Applied!

We weren’t just sitting back and playing Breath of the Wild since the last update. We were making new things, and making changes to improve  your experience and exported gems.

The changes made to the editor and engine can be found [here].

Game Pencil Engine then and now

There are many changes, additions and corrections that may not be acknowledged in the above change log due to some days I did not log all of the changes I made.

One of the biggest change to this version is the creation of a new industry standard Project Layer Matrix as well as the ability to easily Import and Export Project resources into any project. Going forward I plan to make the ability to import/export entire folders; but for this update singular importing and exporting will do due to time constraints.

 

Fostering a community of sharing

If you are creating tutorials, examples, assets and themes we encourage you to upload them to itch.io under the “gamepencil” and/or “gamepencilengine” tags.

This update indeed was constantly delayed due to extensive bug fixing, frame by frame tests and often the daily SWOT analysis for each new feature, platform and daily life stress.

Going forward I hope to provide new updates to mark the arrival of new platforms.

Please note Version 1.1.0 is considered a BETA Build of the Editor and Engine. As such it comes with many warning messages especially in the regard to saving/loading projects and resources. Please backup all GPE projects in the unlikely event you may want to remain in 1.0.3 or earlier versions.

 

Windows 32Bit Editor ready for download

In order to remain compatible with 32-bit systems I have chosen to compile the editor as a 32-bit application. In the future I plan to provide both 32-bit and 64-bit editions.

Both Personal and Deluxe Edition are available for download now at itch.io.

 

Linux and OSX Support?

Linux and OSX versions are coming very soon also for the Version 1.1.0 release, with a focus on Debian Based Linux distributions. This is only a slight delay and not an indication that 1.10 is incompatible with Linux or OSX, I simply have to reinstall Linux and borrow someone’s OSX device to compile.

 

All bugs reports are crucial going forward.

Please do not hesitate to report problems via debug[@.]pawbyte.com, our forums or even our discord chat.

 

Thank you for your support!

Thank you once again for your patience.

 

With the Fall and Winter of 2016 being left without an update Version 1.10 hopes to be made worth the wait. I will like to thank once my family, friends and you all for waiting so patiently for this version. Your encouragements, ideas, feedback and involvement is truly invaluable.

 

I hope to see your masterpieces in the future.

 

Sincerely,

 

Nathan Hurde