News

  We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine. Over 100 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the […]

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  Game Pencil Engine Version 1.1.0 Change-log [Critical Changes] -Faster Editor Load/Start Times. -Layer System completely revamped. -Project Layer System applied(Capped at 32 Unique Layers). -Font System modified. -Many editor crash-fixes applied. -Many editor bug-fixes applied. -Importing and Exporting of Project Resources is now possible. -Resource Drop Down menus now save ResourceNames instead of ids. […]

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  Hello all,   The Game Pencil Engine name will be undergoing re branding for the Version 1.1.0 update. What does this mean? Change your bookmarks to create.pawbyte.com instead of gamepencil.pawbyte.com(which will redirect anyway, but yea…). Don’t worry you will not have to change any of your code that says “gpe” in it, we will […]

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2017 has already started off with “winning”. Last summer we submitted  the game pencil engine to Steam and after a long campaign and waiting process.  We have been given the Green Light!  This is an incredible opportunity and exciting time. We look forward to delivering a quality engine to the Steam userbase as well as […]

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Hello game developers, First of all, Happy New Year! Last year we were able to release Game Pencil Engine to the masses, this year we are going bigger and beyond! Besides releasing multiple titles using the Game Pencil Engine in 2017, we plan to provide greater community support, nicer documentation and a better product. To […]

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  What a good time is it to be alive? The Cubs are facing the Indians in the World Series. New platforms announced and behold an insane sale appears.   For just five days you can purchase the Deluxe Edition of the Game Pencil engine for 90% OFF! The engine and editor valued at $50 […]

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  Good afternoon fellow game developers,   With the recent releases of Game Pencil including Linux editors we have failed to inform our friends using OSX developers that they are not forgotten or forsaken. Earlier this year we produced a working editor for OSX. The editor as you may know is made entirely from C++ […]

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