News

Updated Version 1.0.2 coming very soon Since the release of Version 1.0.1 the amount of users dramatically increased of the Game Pencil Engine. This is primarily because of the release of the two separate deluxe and free versions. There were many bug and crash reports(which has all finally been resolved) along with many changes inside […]

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After a pleasant launch on itch.io we are setitng our eyes towards a Steam release. To do this we must first get Greenlit.   With that we need your help. Using your Steam account please visit http://steamcommunity.com/sharedfiles/filedetails/?id=722454621 and vote your level of support for the engine.   I believe in only a matter of days, we […]

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July 9, 2016, Chicago, IL USA   June 2016 the world was introduced to the first stable version of the Game Pencil Engine. After applying many key updates, bug fixes and functionality today I’m pleased to announce the first key update is available.   The Game Pencil Engine was originally released only in the commercial/deluxe […]

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  Hello you all,   It has been nearly a year since the last public testing of the engine and I will like to say, so many new features, tools, menus, etc have been done to make Version 0.2 stable that I’m almost at tears at the fruit of my hard work.   With that […]

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It has been some time since I updated our site and it’s mainly because I’ve been busy making intense updates to the game pencil engine. Creating a GUI from scratch to make a new IDE from scratch with an engine from scratch sounds like torture to some, and believe me it has been. But fear […]

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Greetings It is with much heartfelt pain that I regret to inform you that Version 0.2 has been delayed. Due to many unforeseen problems and operational issues I was not able to fix some crucial areas within the code to make it possible to keep your projects in the best state. Rather than providing a buggy version […]

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Developing the Game Pencil Engine and Editor has been an intense experience.   Currently, i am finishing up some key components in the editor and I must say, there is a possibility that some aesthetics may or may not make the November 16th beta.  The Linux and Mac versions of the editor may not be […]

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