Updates

  We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine. Over 100 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the […]

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Hello game developers, First of all, Happy New Year! Last year we were able to release Game Pencil Engine to the masses, this year we are going bigger and beyond! Besides releasing multiple titles using the Game Pencil Engine in 2017, we plan to provide greater community support, nicer documentation and a better product. To […]

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Good afternoon! I’m sure a lot of people already know this if you follow us on Twitter, but today I’m proud to say that the Game Pencil Engine IDE is now available on Linux. It is essentially the same experience as the Windows version with some platform-specific changes. Please begin the testing via our itch.io […]

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  It has been over a month since the last update for the Game Pencil Engine. Time and time again I have wanted to simply just push out the newest updates; but I decided to make sure all of the stuff in the key vision of Game Pencil was implemented.   Below is a video […]

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Updated Version 1.0.2 coming very soon Since the release of Version 1.0.1 the amount of users dramatically increased of the Game Pencil Engine. This is primarily because of the release of the two separate deluxe and free versions. There were many bug and crash reports(which has all finally been resolved) along with many changes inside […]

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July 9, 2016, Chicago, IL USA   June 2016 the world was introduced to the first stable version of the Game Pencil Engine. After applying many key updates, bug fixes and functionality today I’m pleased to announce the first key update is available.   The Game Pencil Engine was originally released only in the commercial/deluxe […]

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