Small Learning curve

Start off making game scenes, then master logic in our straight-forward engine.

Multi-platform Editor

We took the time our to just build our editor on top of our game engine. We love windows, but we love Mac & Linux too.

Free & Open Source

With the best minds around the world peering at our source code, we can't help but improve.

Free as in free beer!

No pesky license or royalties. We made this engine to be our top tool for making video games. Just hit download and use it under our quite liberal license. Don’t worry, we don’t care if you get rich using our tech. But we wouldn’t mind a few bitcoin if you do. ūüôā

Manage resources easily

Simply import your beautiful textures, tile-sheets and animations into the editor and get them ready to build beautiful games.

The same goes for audio, fonts and custom functions.

Custom Components everywhere!

Make data oriented objects, scenes and more. We make custom scene design as seamless as possible in the Game Pencil Editor.

Make Cross-platform games with ease!

Game Pencil was developed in-house by PawByte to ensure we have full control of bringing our games to as many consoles and desktop environments as possible. Currently supported platforms include:

  • Windows
  • OSX
  • Linux
  • HTML5
  • Wii U
  • With planned suport for Switch, PS4 and Xbox One in 2018.

Healthy Update Cycle

We hate having to wait for updates for our favorite software and games, so release monthly and sometimes more often updates to the IDE and run-times.

So much has changed over the years.

Open Source then, now and forever!

We believe open source technologies should be as easy to use as possible. 

We believe open source software should do it’s best to be open source.

Long gone are the days for open source libraries to only be on windows. If it’s made in C/C++ it needs to have code that is compliant for all platforms.

We also hate licenses that force code-modifications to be made public. If we put our code into the world freely, we do not care if they do not return that same initiative. So in other words, we hate GPL and renounce it vehemently. 

To the best of our abilities we have applied these principals to the Game Pencil Engine and any of our other open source products.

Your feedback, issues and testing helps make this engine stronger each day.

Do not hesitate on making a request for a new feature. We plan on using this engine for all of our games.

We want to make sure those games run as nice as possible and are as easy to make as possible too.

MIT License

Copyright (c) 2014-2018Nathan Hurde, Chase Lee.

Copyright (c) 2014-2018 PawByte.
Copyright (c) 2014-2018 Game Pencil Engine contributors ( Contributors Page )

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

— Game Pencil Engine <https://create.pawbyte.com>

Start using Game Pencil Engine today!

GPE Version 1.3 on the horizon

Whats coming in 1.3?

New Tree Structure System

Branches instead of layer types

Insert branches inside of branches inside of branches and search them quite elegantly.

Added C++ Language Support

Full native support! Same run-time as editor!

Same resource system, just different compiler. This update will allow projects to be either JS or C++ based.

Tons of bug-fixes and polish

Thanks to Patreon & Discord.

Once we release 1.3 we don't even know what else to do. So much juicy goodness in store for 1.3.

Latest News

Tutorials

Hello World Tutorial

(This is a Public Draft ) This tutorial will help you create a “Hello World” application which basically showcases how to program game logic and render to the screen.   Difficulty Level : Beginner By Read more…