We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine. Over 100 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the […]

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  Hello you all,   It has been nearly a year since the last public testing of the engine and I will like to say, so many new features, tools, menus, etc have been done to make Version 0.2 stable that I’m almost at tears at the fruit of my hard work.   With that […]

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Greetings It is with much heartfelt pain that I regret to inform you that Version 0.2 has been delayed. Due to many unforeseen problems and operational issues I was not able to fix some crucial areas within the code to make it possible to keep your projects in the best state. Rather than providing a buggy version […]

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Developing the Game Pencil Engine and Editor has been an intense experience.   Currently, i am finishing up some key components in the editor and I must say, there is a possibility that some aesthetics may or may not make the November 16th beta.  The Linux and Mac versions of the editor may not be […]

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