Version 1.31 final objectives

In case you didn’t know we released Version 1.3.0 on Itch.io a few days ago. Mainly I have been using our  Discord server, Twitter  and also through our Patreon page as a way to keep the community informed of updates. But every now and then I find it important to update the Read more…

Hello World Tutorial [JS]

(This is a Public Draft )

This tutorial will help you create a “Hello World” application which basically showcases how to program game logic and render to the screen.

 

Tutorials are funded through donations from people like you. We encourage you to please donate to keep work on Game Pencil. Every dollar helps us create new tutorials, examples and new features.

Difficulty Level : Beginner

By the end of this tutorial, you will recreate the example HTML5 App seen below:

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Game Pencil Engine Version 1.11 Beta Released

We’re proud today to announce that Version 1.11 is now in Public Beta.We hope this version brings a greater amount of flexibility, usefulness and more. Game Pencil Engine is once again closer to it’s goal of professionalism and multi-platform compatibility.

Over 30 Crucial Updates Applied!

We weren’t just sitting back and playing Breath of the Wild since the last update. We were making new things, and making changes to improve  your experience and exported gems.

The changes made to the editor and engine can be found [here].

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Game Pencil Engine Version 1.10 Beta Released

 

We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine.

Over 100 Crucial Updates Applied!

We weren’t just sitting back and playing Breath of the Wild since the last update. We were making new things, and making changes to improve  your experience and exported gems.

The changes made to the editor and engine can be found [here].

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