We’re proud today to announce that Version 1.11 is now in Public Beta.We hope this version brings a greater amount of flexibility, usefulness and more. Game Pencil Engine is once again closer to it’s goal of professionalism and multi-platform compatibility. Over 30 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the Wild since […]

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  We’re proud today to announce that Version 1.10 is now in Public Beta. It truly took lots of man-hours, research, experimentation, determination and code pioneering to bring forth this new update to the new era of the Game Pencil Engine. Over 100 Crucial Updates Applied! We weren’t just sitting back and playing Breath of the […]

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  What a good time is it to be alive? The Cubs are facing the Indians in the World Series. New platforms announced and behold an insane sale appears.   For just five days you can purchase the Deluxe Edition of the Game Pencil engine for 90% OFF! The engine and editor valued at $50 […]

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  Good afternoon fellow game developers,   With the recent releases of Game Pencil including Linux editors we have failed to inform our friends using OSX developers that they are not forgotten or forsaken. Earlier this year we produced a working editor for OSX. The editor as you may know is made entirely from C++ […]

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Good afternoon! I’m sure a lot of people already know this if you follow us on Twitter, but today I’m proud to say that the Game Pencil Engine IDE is now available on Linux. It is essentially the same experience as the Windows version with some platform-specific changes. Please begin the testing via our itch.io […]

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July 9, 2016, Chicago, IL USA   June 2016 the world was introduced to the first stable version of the Game Pencil Engine. After applying many key updates, bug fixes and functionality today I’m pleased to announce the first key update is available.   The Game Pencil Engine was originally released only in the commercial/deluxe […]

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Greetings It is with much heartfelt pain that I regret to inform you that Version 0.2 has been delayed. Due to many unforeseen problems and operational issues I was not able to fix some crucial areas within the code to make it possible to keep your projects in the best state. Rather than providing a buggy version […]

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